We use Amazon Associate links to help support the site and the work we do.

Discussion: Limiting Magic

2511411-magic_hand

Today’s topic comes from QSFer Freddy MacKay:

World limitations that help plot, or how to limit your character so they are challengeable. AKA Setting up magic rules.

Freddy makes a good point, and I’m gonna take a part of it and run with it. Magic, to be interesting in a story, has to have some limits. Imagine if a character could just “magic” whatever result they wanted?

Limits can be many things:

Physical – channel too much magic and you destroy yourself/burn yourself out/need top recharge

Emotional or Ethical – you *can* do many things, but your moral code limits what you are *allowed* to do

Type – You can do a certain class of things with magic – teleport, or read minds, or transmute/transform things. But you can’t do things in other categories

Spells – You can do many things, but a separate spell must be learned for each

There are many ways to limit magic to make a story more interesting.

So do you agree that magic must be limited to make a story interesting? If so, how would you limit it so that your characters have to work to attain their goals, even if they have magic?

Come join the chat!

close

Join Our Newsletter List, Get 4 Free Books

To view our privacy and other policies, Click Here
Please consider also subscribing to the newsletters of the authors who are providing these free eBooks to you. We are only able to offer them through the generosity of these QSF authors. You can always unsubscribe at a later date if you don't find anything of interest to you.
Once you submit this form, check your inbox to confirm this addition if you joined our newsletter list.

Leave a Comment